/************************************************************************

								Heroes IV
					  Copyright 2001, The 3DO Company

	------------------------------------------------------------------
  						    ai_importance.h

	$Header: $

	$NoKeywords: $

 ************************************************************************/

#if !defined( AI_IMPORTANCE_H_INCLUDED )
#define AI_IMPORTANCE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// The importance of a hero / town / artifact / wandering monster stack / player to the AI
enum t_ai_importance
{
	k_ai_importance_normal = 0, // The default
	k_ai_importance_high, // Higher than normal, but not game-winning
	k_ai_importance_vital, // Wins or loses the game

	k_ai_importance_count
};

#endif // AI_IMPORTANCE_H_INCLUDED

